building creation/replace/destroy
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30
choco.lua
30
choco.lua
@@ -1,10 +1,10 @@
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function _init()
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world_init()
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playercontroler_init()
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worldtiles = {}
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end
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function _update()
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if (btnp(5)) compute_effect_array(worldtiles)
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world_update()
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playercontroler_update()
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end
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@@ -12,7 +12,29 @@ function _draw()
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cls(0)
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map(0, 0, 0, 8, 64, 64)
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camera(0,0)
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draw_array(worldtiles)
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draw_ressource_bar()
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world_draw()
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playercontroler_draw()
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end
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end
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ressources =
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{
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fruits =
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{
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quantity = 5,
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sprite = 33,
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x = 70
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},
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money =
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{
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quantity = 100,
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sprite = 35,
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x = 0
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},
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jam =
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{
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quantity = 0,
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sprite = 34,
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x = 100
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}
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}
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58
world.lua
58
world.lua
@@ -1,25 +1,20 @@
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function world_init()
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worldtiles = {}
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--test start
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bob = build(3,2,buildings.jam_workshop)
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bob = replace(bob, buildings.city)
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destroy(bob)
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--test end
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end
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function world_update()
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if (btnp(5)) compute_effect_array(worldtiles)
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end
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function world_draw()
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draw_array(worldtiles)
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end
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ressources =
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{
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fruits =
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{
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quantity = 5,
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sprite = 33,
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x = 70
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},
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money =
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{
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quantity = 100,
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sprite = 35,
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x = 0
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},
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jam =
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{
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quantity = 0,
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sprite = 34,
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x = 100
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}
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}
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buildings = {
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jam_workshop =
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@@ -33,8 +28,8 @@ buildings = {
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city =
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{
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sprite = 5,
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inputs = {},
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outputs = {}
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inputs = {jam = 1},
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outputs = {money = 1}
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},
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}
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@@ -72,7 +67,7 @@ function new_worldtile(x, y, building)
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worldtile.y = y
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worldtile.building = building
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worldtile.draw = function(this)
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spr(worldtile.bulding.sprite,worldtile.x*2*8,8+worldtile.y*2*8, 2, 2)
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spr(worldtile.building.sprite,worldtile.x*2*8,8+worldtile.y*2*8, 2, 2)
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end
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worldtile.compute_effet = function(this)
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for _,input in pairs(worldtile.building.inputs) do
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@@ -81,3 +76,18 @@ function new_worldtile(x, y, building)
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end
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return worldtile
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end
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function build(x, y, building)
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newtile = new_worldtile(x,y,building)
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add(worldtiles, newtile)
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return newtile
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end
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function destroy(worldtile)
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del(worldtiles, worldtile)
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end
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function replace(worldtile, building)
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destroy(worldtile)
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return build(worldtile.x, worldtile.y, building)
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end
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