Files
ludoconfiture/world.lua
2025-12-28 19:20:39 +01:00

93 lines
1.6 KiB
Lua

function world_init()
worldtiles = {}
--test start
bob = build(3,2,buildings.jam_workshop)
bob = replace(bob, buildings.city)
destroy(bob)
--test end
end
function world_update()
if (btnp(5)) compute_effect_array(worldtiles)
end
function world_draw()
draw_array(worldtiles)
end
buildings = {
jam_workshop =
{
sprite = 1,
inputs = {
{fruit = 2}
},
outputs = {jam = 3}
},
city =
{
sprite = 5,
inputs = {jam = 1},
outputs = {money = 1}
},
}
function draw_ressource_bar()
rectfill(0, 0, 127, 7, 1)
for _,res in pairs(ressources) do
spr(res.sprite, res.x, 0)
print(res.quantity, res.x + 8, 1, 6)
end
end
function updatecycle()
end
function compute_effect_array(array)
for obj in all(array) do
obj.compute_effet(obj)
end
end
function draw_array(array)
for obj in all(array) do
obj.draw(obj)
end
end
function new_worldtile(x, y, building)
local worldtile = {}
worldtile.x = x
worldtile.y = y
worldtile.building = building
worldtile.draw = function(this)
spr(worldtile.building.sprite,worldtile.x*2*8,8+worldtile.y*2*8, 2, 2)
end
worldtile.compute_effet = function(this)
for _,input in pairs(worldtile.building.inputs) do
--input.
end
end
return worldtile
end
function build(x, y, building)
newtile = new_worldtile(x,y,building)
add(worldtiles, newtile)
return newtile
end
function destroy(worldtile)
del(worldtiles, worldtile)
end
function replace(worldtile, building)
destroy(worldtile)
return build(worldtile.x, worldtile.y, building)
end