Files
ludoconfiture/choco.lua
bozarre 5e9fc64c0a Code
2025-12-28 17:33:40 +01:00

74 lines
1.1 KiB
Lua

ressources =
{
fruits = 0,
money = 100,
jam = 0
}
function _init()
-- always start on white
col = 7
worldtiles = {}
init_worldtiles()
end
function _update()
-- press x for a random colour
if (btnp(5)) compute_effect_array(worldtiles)
end
function _draw()
cls(0)
map(0, 0, 0, 8, 64, 64)
camera(0,0)
draw_array(worldtiles)
end
function updatecycle()
end
function compute_effect_array(array)
for obj in all(array) do
obj.compute_effet(obj)
end
end
function draw_array(array)
for obj in all(array) do
obj.draw(obj)
end
end
function new_worldtile(x, y, sprite)
local worldtile = {}
worldtile.x = x
worldtile.y = y
worldtile.spr = sprite
worldtile.draw = function(this)
spr(worldtile.spr,worldtile.x*2*8,8+worldtile.y*2*8, 2, 2)
end
worldtile.compute_effet = function(this)
worldtile.spr = 4
end
return worldtile
end
function init_worldtiles()
for x=0,8 do
for y=0,8 do
sprite = mget(x*2, y*2)
flag = fget(sprite, 0)
if (flag) then
add(worldtiles, new_worldtile(x,y,sprite))
end
end
end
end