Files
ludoconfiture/choco.lua
bozarre 20c8782800 stuff
2025-12-28 18:05:02 +01:00

97 lines
1.5 KiB
Lua

ressources =
{
fruits =
{
quantity = 5,
sprite = 33,
x = 70
},
money =
{
quantity = 100,
sprite = 35,
x = 0
},
jam =
{
quantity = 0,
sprite = 34,
x = 100
}
}
function _init()
-- always start on white
col = 7
worldtiles = {}
init_worldtiles()
end
function _update()
-- press x for a random colour
if (btnp(5)) compute_effect_array(worldtiles)
end
function _draw()
cls(0)
map(0, 0, 0, 8, 64, 64)
camera(0,0)
draw_array(worldtiles)
draw_ressource_bar()
end
function draw_ressource_bar()
rectfill(0, 0, 127, 7, 1)
for _,res in pairs(ressources) do
spr(res.sprite, res.x, 0)
print(res.quantity, res.x + 8, 1, 6)
end
end
function updatecycle()
end
function compute_effect_array(array)
for obj in all(array) do
obj.compute_effet(obj)
end
end
function draw_array(array)
for obj in all(array) do
obj.draw(obj)
end
end
function new_worldtile(x, y, sprite)
local worldtile = {}
worldtile.x = x
worldtile.y = y
worldtile.spr = sprite
worldtile.draw = function(this)
spr(worldtile.spr,worldtile.x*2*8,8+worldtile.y*2*8, 2, 2)
end
worldtile.compute_effet = function(this)
worldtile.spr = 4
end
return worldtile
end
function init_worldtiles()
for x=0,8 do
for y=0,8 do
sprite = mget(x*2, y*2)
flag = fget(sprite, 0)
if (flag) then
add(worldtiles, new_worldtile(x,y,sprite))
end
end
end
end