function _init() playercontroler_init() worldtiles = {} end function _update() if (btnp(5)) compute_effect_array(worldtiles) playercontroler_update() end function _draw() cls(0) map(0, 0, 0, 8, 64, 64) camera(0,0) draw_array(worldtiles) draw_ressource_bar() playercontroler_draw() end