function playercontroler_init() mposx=0 mposy=0 poke(0x5F2D,1) end function playercontroler_update() mposx=stat(32) mposy=stat(33) cposx=mposx-4 cposy=mposy-4 ccellx=flr(mposx/16) ccelly=flr((mposy-8)/16) sprite = mget(ccellx*2, ccelly*2) flag = fget(sprite) end function playercontroler_draw() spr(16, cposx, cposy) rect(ccellx*16,(ccelly*16)+8,(ccellx+1)*16, ((ccelly+1)*16)+8,7) print("mouse pos:"..mposx..", "..mposy,5,100,0) print("cell pos:"..ccellx..", "..ccelly,5,110,0) print("flag:"..flag,5,120,0) end