function _init() world_init() playercontroler_init() end function _update() world_update() playercontroler_update() end function _draw() cls(0) map(0, 0, 0, 8, 64, 64) camera(0,0) draw_ressource_bar() world_draw() playercontroler_draw() end ressources = { fruit = { quantity = 55, sprite = 33, x = 70 }, money = { quantity = 100, sprite = 35, x = 0 }, jam = { quantity = 100, sprite = 34, x = 100 } } function draw_ressource_bar() rectfill(0, 0, 127, 7, 1) for _,res in pairs(ressources) do spr(res.sprite, res.x, 0) print(res.quantity, res.x + 8, 1, 6) end end