function _init() world_init() playercontroler_init() end function _update() world_update() playercontroler_update() end function _draw() cls(0) map(0, 0, 0, 8, 64, 64) camera(0,0) draw_ressource_bar() world_draw() playercontroler_draw() end ressources = { fruits = { quantity = 5, sprite = 33, x = 70 }, money = { quantity = 100, sprite = 35, x = 0 }, jam = { quantity = 0, sprite = 34, x = 100 } }