split to files
This commit is contained in:
85
choco.lua
85
choco.lua
@@ -1,38 +1,11 @@
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ressources =
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{
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fruits =
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{
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quantity = 5,
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sprite = 33,
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x = 70
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},
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money =
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{
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quantity = 100,
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sprite = 35,
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x = 0
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},
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jam =
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{
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quantity = 0,
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sprite = 34,
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x = 100
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}
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}
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function _init()
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-- always start on white
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col = 7
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playercontroler_init()
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worldtiles = {}
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init_worldtiles()
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end
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function _update()
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-- press x for a random colour
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if (btnp(5)) compute_effect_array(worldtiles)
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playercontroler_update()
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end
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function _draw()
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@@ -41,57 +14,5 @@ function _draw()
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camera(0,0)
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draw_array(worldtiles)
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draw_ressource_bar()
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end
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function draw_ressource_bar()
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rectfill(0, 0, 127, 7, 1)
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for _,res in pairs(ressources) do
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spr(res.sprite, res.x, 0)
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print(res.quantity, res.x + 8, 1, 6)
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end
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end
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function updatecycle()
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end
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function compute_effect_array(array)
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for obj in all(array) do
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obj.compute_effet(obj)
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end
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end
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function draw_array(array)
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for obj in all(array) do
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obj.draw(obj)
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end
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end
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function new_worldtile(x, y, sprite)
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local worldtile = {}
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worldtile.x = x
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worldtile.y = y
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worldtile.spr = sprite
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worldtile.draw = function(this)
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spr(worldtile.spr,worldtile.x*2*8,8+worldtile.y*2*8, 2, 2)
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end
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worldtile.compute_effet = function(this)
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worldtile.spr = 4
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end
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return worldtile
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end
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function init_worldtiles()
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for x=0,8 do
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for y=0,8 do
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sprite = mget(x*2, y*2)
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flag = fget(sprite, 0)
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if (flag) then
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add(worldtiles, new_worldtile(x,y,sprite))
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end
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end
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end
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playercontroler_draw()
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end
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12
choco.p8
12
choco.p8
@@ -1,6 +1,9 @@
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pico-8 cartridge // http://www.pico-8.com
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version 43
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__lua__
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#include world.lua
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#include playercontroler.lua
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#include choco.lua
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__gfx__
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@@ -28,12 +31,15 @@ __gfx__
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000000000888883001888810499aaaa4000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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000000000888e8000188e81004999940000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00000000000000000111111000444400000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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__gff__
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0001000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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__map__
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0909090909090909090903040909090900000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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091909090909090a0909131409090a0900000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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09090a0909090909090909090909090900000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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09090909090901020909090909090c1c00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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09070809090911120909190909091a0b00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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09090a0909090102090909090909090900000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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09090909090911120909090909090c1c00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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09070809090909090909190909091a0b00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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0917180909090909090909090a090f0b00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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0909090909090909090909090909090e00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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090909090a090506090909190909090900000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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11
playercontroler.lua
Normal file
11
playercontroler.lua
Normal file
@@ -0,0 +1,11 @@
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function playercontroler_init()
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end
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function playercontroler_update()
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end
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function playercontroler_draw()
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end
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83
world.lua
Normal file
83
world.lua
Normal file
@@ -0,0 +1,83 @@
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ressources =
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{
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fruits =
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{
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quantity = 5,
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sprite = 33,
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x = 70
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},
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money =
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{
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quantity = 100,
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sprite = 35,
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x = 0
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},
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jam =
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{
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quantity = 0,
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sprite = 34,
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x = 100
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}
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}
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buildings = {
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jam_workshop =
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{
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sprite = 1,
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inputs = {
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{fruit = 2}
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},
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outputs = {jam = 3}
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},
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city =
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{
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sprite = 5,
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inputs = {},
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outputs = {}
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},
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}
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function draw_ressource_bar()
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rectfill(0, 0, 127, 7, 1)
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for _,res in pairs(ressources) do
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spr(res.sprite, res.x, 0)
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print(res.quantity, res.x + 8, 1, 6)
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end
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end
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function updatecycle()
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end
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function compute_effect_array(array)
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for obj in all(array) do
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obj.compute_effet(obj)
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end
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end
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function draw_array(array)
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for obj in all(array) do
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obj.draw(obj)
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end
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end
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function new_worldtile(x, y, building)
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local worldtile = {}
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worldtile.x = x
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worldtile.y = y
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worldtile.building = building
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worldtile.draw = function(this)
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spr(worldtile.bulding.sprite,worldtile.x*2*8,8+worldtile.y*2*8, 2, 2)
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end
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worldtile.compute_effet = function(this)
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for _,input in pairs(worldtile.building.inputs) do
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--input.
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end
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end
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return worldtile
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end
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